-
Marijn Haverbeke authored
(When the mouse didn't move.) Closes #4677
Marijn Haverbeke authored(When the mouse didn't move.) Closes #4677
mouse_events.js 11.32 KiB
import { delayBlurEvent, ensureFocus } from "../display/focus"
import { operation } from "../display/operations"
import { visibleLines } from "../display/update_lines"
import { clipPos, cmp, maxPos, minPos, Pos } from "../line/pos"
import { getLine, lineAtHeight } from "../line/utils_line"
import { posFromMouse } from "../measurement/position_measurement"
import { eventInWidget } from "../measurement/widgets"
import { normalizeSelection, Range, Selection } from "../model/selection"
import { extendRange, extendSelection, replaceOneSelection, setSelection } from "../model/selection_updates"
import { captureRightClick, chromeOS, ie, ie_version, mac, webkit } from "../util/browser"
import { activeElt } from "../util/dom"
import { e_button, e_defaultPrevented, e_preventDefault, e_target, hasHandler, off, on, signal, signalDOMEvent } from "../util/event"
import { dragAndDrop } from "../util/feature_detection"
import { bind, countColumn, findColumn, sel_mouse } from "../util/misc"
// A mouse down can be a single click, double click, triple click,
// start of selection drag, start of text drag, new cursor
// (ctrl-click), rectangle drag (alt-drag), or xwin
// middle-click-paste. Or it might be a click on something we should
// not interfere with, such as a scrollbar or widget.
export function onMouseDown(e) {
let cm = this, display = cm.display
if (signalDOMEvent(cm, e) || display.activeTouch && display.input.supportsTouch()) return
display.input.ensurePolled()
display.shift = e.shiftKey
if (eventInWidget(display, e)) {
if (!webkit) {
// Briefly turn off draggability, to allow widgets to do
// normal dragging things.
display.scroller.draggable = false
setTimeout(() => display.scroller.draggable = true, 100)
}
return
}
if (clickInGutter(cm, e)) return
let start = posFromMouse(cm, e)
window.focus()
switch (e_button(e)) {
case 1:
// #3261: make sure, that we're not starting a second selection
if (cm.state.selectingText)
cm.state.selectingText(e)
else if (start)
leftButtonDown(cm, e, start)
else if (e_target(e) == display.scroller)
e_preventDefault(e)
break
case 2:
if (webkit) cm.state.lastMiddleDown = +new Date
if (start) extendSelection(cm.doc, start)
setTimeout(() => display.input.focus(), 20)
e_preventDefault(e)
break
case 3:
if (captureRightClick) onContextMenu(cm, e)
else delayBlurEvent(cm)
break
}
}
let lastClick, lastDoubleClick
function leftButtonDown(cm, e, start) {
if (ie) setTimeout(bind(ensureFocus, cm), 0)
else cm.curOp.focus = activeElt()
let now = +new Date, type
if (lastDoubleClick && lastDoubleClick.time > now - 400 && cmp(lastDoubleClick.pos, start) == 0) {
type = "triple"
} else if (lastClick && lastClick.time > now - 400 && cmp(lastClick.pos, start) == 0) {
type = "double"
lastDoubleClick = {time: now, pos: start}
} else {
type = "single"
lastClick = {time: now, pos: start}
}
let sel = cm.doc.sel, modifier = mac ? e.metaKey : e.ctrlKey, contained
if (cm.options.dragDrop && dragAndDrop && !cm.isReadOnly() &&
type == "single" && (contained = sel.contains(start)) > -1 &&
(cmp((contained = sel.ranges[contained]).from(), start) < 0 || start.xRel > 0) &&
(cmp(contained.to(), start) > 0 || start.xRel < 0))
leftButtonStartDrag(cm, e, start, modifier)
else
leftButtonSelect(cm, e, start, type, modifier)
}
// Start a text drag. When it ends, see if any dragging actually
// happen, and treat as a click if it didn't.
function leftButtonStartDrag(cm, e, start, modifier) {
let display = cm.display, moved = false
let dragEnd = operation(cm, e => {
if (webkit) display.scroller.draggable = false
cm.state.draggingText = false
off(document, "mouseup", dragEnd)
off(document, "mousemove", mouseMove)
off(display.scroller, "drop", dragEnd)
if (!moved) {
e_preventDefault(e)
if (!modifier)
extendSelection(cm.doc, start)
// Work around unexplainable focus problem in IE9 (#2127) and Chrome (#3081)
if (webkit || ie && ie_version == 9)
setTimeout(() => {document.body.focus(); display.input.focus()}, 20)
else
display.input.focus()
}
})
let mouseMove = function(e2) {
moved = moved || Math.abs(e.clientX - e2.clientX) + Math.abs(e.clientY - e2.clientY) >= 10
}
// Let the drag handler handle this.
if (webkit) display.scroller.draggable = true
cm.state.draggingText = dragEnd
dragEnd.copy = mac ? e.altKey : e.ctrlKey
// IE's approach to draggable
if (display.scroller.dragDrop) display.scroller.dragDrop()
on(document, "mouseup", dragEnd)
on(document, "mousemove", mouseMove)
on(display.scroller, "drop", dragEnd)
}
// Normal selection, as opposed to text dragging.
function leftButtonSelect(cm, e, start, type, addNew) {
let display = cm.display, doc = cm.doc
e_preventDefault(e)
let ourRange, ourIndex, startSel = doc.sel, ranges = startSel.ranges
if (addNew && !e.shiftKey) {
ourIndex = doc.sel.contains(start)
if (ourIndex > -1)
ourRange = ranges[ourIndex]
else
ourRange = new Range(start, start)
} else {
ourRange = doc.sel.primary()
ourIndex = doc.sel.primIndex
}
if (chromeOS ? e.shiftKey && e.metaKey : e.altKey) {
type = "rect"
if (!addNew) ourRange = new Range(start, start)
start = posFromMouse(cm, e, true, true)
ourIndex = -1
} else if (type == "double") {
let word = cm.findWordAt(start)
if (cm.display.shift || doc.extend)
ourRange = extendRange(doc, ourRange, word.anchor, word.head)
else
ourRange = word
} else if (type == "triple") {
let line = new Range(Pos(start.line, 0), clipPos(doc, Pos(start.line + 1, 0)))
if (cm.display.shift || doc.extend)
ourRange = extendRange(doc, ourRange, line.anchor, line.head)
else
ourRange = line
} else {
ourRange = extendRange(doc, ourRange, start)
}
if (!addNew) {
ourIndex = 0
setSelection(doc, new Selection([ourRange], 0), sel_mouse)
startSel = doc.sel
} else if (ourIndex == -1) {
ourIndex = ranges.length
setSelection(doc, normalizeSelection(ranges.concat([ourRange]), ourIndex),
{scroll: false, origin: "*mouse"})
} else if (ranges.length > 1 && ranges[ourIndex].empty() && type == "single" && !e.shiftKey) {
setSelection(doc, normalizeSelection(ranges.slice(0, ourIndex).concat(ranges.slice(ourIndex + 1)), 0),
{scroll: false, origin: "*mouse"})
startSel = doc.sel
} else {
replaceOneSelection(doc, ourIndex, ourRange, sel_mouse)
}
let lastPos = start
function extendTo(pos) {
if (cmp(lastPos, pos) == 0) return
lastPos = pos
if (type == "rect") {
let ranges = [], tabSize = cm.options.tabSize
let startCol = countColumn(getLine(doc, start.line).text, start.ch, tabSize)
let posCol = countColumn(getLine(doc, pos.line).text, pos.ch, tabSize)
let left = Math.min(startCol, posCol), right = Math.max(startCol, posCol)
for (let line = Math.min(start.line, pos.line), end = Math.min(cm.lastLine(), Math.max(start.line, pos.line));
line <= end; line++) {
let text = getLine(doc, line).text, leftPos = findColumn(text, left, tabSize)
if (left == right)
ranges.push(new Range(Pos(line, leftPos), Pos(line, leftPos)))
else if (text.length > leftPos)
ranges.push(new Range(Pos(line, leftPos), Pos(line, findColumn(text, right, tabSize))))
}
if (!ranges.length) ranges.push(new Range(start, start))
setSelection(doc, normalizeSelection(startSel.ranges.slice(0, ourIndex).concat(ranges), ourIndex),
{origin: "*mouse", scroll: false})
cm.scrollIntoView(pos)
} else {
let oldRange = ourRange
let anchor = oldRange.anchor, head = pos
if (type != "single") {
let range
if (type == "double")
range = cm.findWordAt(pos)
else
range = new Range(Pos(pos.line, 0), clipPos(doc, Pos(pos.line + 1, 0)))
if (cmp(range.anchor, anchor) > 0) {
head = range.head
anchor = minPos(oldRange.from(), range.anchor)
} else {
head = range.anchor
anchor = maxPos(oldRange.to(), range.head)
}
}
let ranges = startSel.ranges.slice(0)
ranges[ourIndex] = new Range(clipPos(doc, anchor), head)
setSelection(doc, normalizeSelection(ranges, ourIndex), sel_mouse)
}
}
let editorSize = display.wrapper.getBoundingClientRect()
// Used to ensure timeout re-tries don't fire when another extend
// happened in the meantime (clearTimeout isn't reliable -- at
// least on Chrome, the timeouts still happen even when cleared,
// if the clear happens after their scheduled firing time).
let counter = 0
function extend(e) {
let curCount = ++counter
let cur = posFromMouse(cm, e, true, type == "rect")
if (!cur) return
if (cmp(cur, lastPos) != 0) {
cm.curOp.focus = activeElt()
extendTo(cur)
let visible = visibleLines(display, doc)
if (cur.line >= visible.to || cur.line < visible.from)
setTimeout(operation(cm, () => {if (counter == curCount) extend(e)}), 150)
} else {
let outside = e.clientY < editorSize.top ? -20 : e.clientY > editorSize.bottom ? 20 : 0
if (outside) setTimeout(operation(cm, () => {
if (counter != curCount) return
display.scroller.scrollTop += outside
extend(e)
}), 50)
}
}
function done(e) {
cm.state.selectingText = false
counter = Infinity
e_preventDefault(e)
display.input.focus()
off(document, "mousemove", move)
off(document, "mouseup", up)
doc.history.lastSelOrigin = null
}
let move = operation(cm, e => {
if (!e_button(e)) done(e)
else extend(e)
})
let up = operation(cm, done)
cm.state.selectingText = up
on(document, "mousemove", move)
on(document, "mouseup", up)
}
// Determines whether an event happened in the gutter, and fires the
// handlers for the corresponding event.
function gutterEvent(cm, e, type, prevent) {
let mX, mY
try { mX = e.clientX; mY = e.clientY }
catch(e) { return false }
if (mX >= Math.floor(cm.display.gutters.getBoundingClientRect().right)) return false
if (prevent) e_preventDefault(e)
let display = cm.display
let lineBox = display.lineDiv.getBoundingClientRect()
if (mY > lineBox.bottom || !hasHandler(cm, type)) return e_defaultPrevented(e)
mY -= lineBox.top - display.viewOffset
for (let i = 0; i < cm.options.gutters.length; ++i) {
let g = display.gutters.childNodes[i]
if (g && g.getBoundingClientRect().right >= mX) {
let line = lineAtHeight(cm.doc, mY)
let gutter = cm.options.gutters[i]
signal(cm, type, cm, line, gutter, e)
return e_defaultPrevented(e)
}
}
}
export function clickInGutter(cm, e) {
return gutterEvent(cm, e, "gutterClick", true)
}
// CONTEXT MENU HANDLING
// To make the context menu work, we need to briefly unhide the
// textarea (making it as unobtrusive as possible) to let the
// right-click take effect on it.
export function onContextMenu(cm, e) {
if (eventInWidget(cm.display, e) || contextMenuInGutter(cm, e)) return
if (signalDOMEvent(cm, e, "contextmenu")) return
cm.display.input.onContextMenu(e)
}
function contextMenuInGutter(cm, e) {
if (!hasHandler(cm, "gutterContextMenu")) return false
return gutterEvent(cm, e, "gutterContextMenu", false)
}