hslt: more consistent shading frame computation in various shapes
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- include/mitsuba/core/util.h 34 additions, 5 deletionsinclude/mitsuba/core/util.h
- include/mitsuba/render/skdtree.h 6 additions, 13 deletionsinclude/mitsuba/render/skdtree.h
- src/libcore/util.cpp 20 additions, 18 deletionssrc/libcore/util.cpp
- src/librender/bsdf.cpp 4 additions, 21 deletionssrc/librender/bsdf.cpp
- src/shapes/cylinder.cpp 1 addition, 2 deletionssrc/shapes/cylinder.cpp
- src/shapes/deformable.cpp 2 additions, 13 deletionssrc/shapes/deformable.cpp
- src/shapes/disk.cpp 1 addition, 4 deletionssrc/shapes/disk.cpp
- src/shapes/hair.cpp 1 addition, 2 deletionssrc/shapes/hair.cpp
- src/shapes/heightfield.cpp 1 addition, 5 deletionssrc/shapes/heightfield.cpp
- src/shapes/instance.cpp 2 additions, 11 deletionssrc/shapes/instance.cpp
- src/shapes/rectangle.cpp 2 additions, 2 deletionssrc/shapes/rectangle.cpp
- src/shapes/sphere.cpp 1 addition, 2 deletionssrc/shapes/sphere.cpp
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